Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. Its customization is limited as it only bears beam hardpoints, but it is capable of carrying very powerful weapons. They are fast enough for scouting and well-armed and armored enough to withstand limited frontline fighting. It is the preferred heavy ‘Mech of Clan Wolf, though its effectiveness means it is found in the arsenals of nearly every clan to some extent. Battletech Mods - Battletech Enhanced - More Gear More Options. The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Class Five Ultra Autocannons, four ER medium pulse lasers, a couple of machine guns, and a rack of 10 Clan Long Range Missiles. It is a second line fire-support ‘Mech used primarily by the Capellan Confederation military. See more ideas about mech, mecha, battle. Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. commandos. An excellent fire support ‘Mech with missile support and a good speed. - Natasha Kerensky, Blood Legacy. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. (Blizzard-like levels of Soon TM) Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff. ", https://www.sarna.net/wiki/index.php?title=BattleTech_eras&oldid=640660. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. The basic BattleArmor. It is an easily recognizable ‘Mech with a great emphasis on customization. Technical Readout: TRO42.Com (abbreviated TRO42), is a fan produced Sample TRO created by unknown artists related to the Battletech Fan website DropShip Command, TRO42.com. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. About half way through the dump of official Battletech lineart now. The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech. The Falcon is usually deployed to destroy enemy recon lances. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion. Its only downside is the armour, or lack thereof. -Neko Bijin "It's just that the Hegemony had one answer to every naval problem. This gives them more punch than lighter units, but makes them more susceptible to combat damage as well. The Clans only have a few of these Mechs left, and they are prized possessions. This era saw bleeding edge machines march off to war, while venerable âMechs continued to receive upgrades and facelifts. Also known as the Catapult K, this is the Draconis Combine's variation, replacing the LRM racks with particle projection cannons (PPC). Over 2600+ 'Mechs: From the pirate commando with infernos, to the Massive King Crab-0001 with twin Gauss rifles, to the clan mechs like the Mad Cat Mk2, face off against all kinds of enemies. It is popular both as a scout and a training ‘Mech. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. However, the design's only gleaming flaw is its slow speed. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. It gives a pretty good idea of how rare / common different 'Mechs should be within a factions force. A large number can even overwhelm the strongest ‘Mech if coordinated properly. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. As an OmniMech, it can be heavily modified to suit unique purposes. Basically the same as a Thanatos, but with the missile launching left arm exchanged for a ballistics arm similar to the right arm of the original. WikiLists is a FANDOM Lifestyle Community. The design was re-introduced to the Inner Sphere in the early 3070s. Its only disadvantages is its unimpressive top speed. Publication of titles under the Classic BattleTech and MechWarrior lines resumed at the end of 2008. Medium 'Mechs tend to be generalists rather than specialists. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. Commonly associated with House Kurita, the Panther was originally designed as a fire support ‘Mech for light lances. Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. It was created from a modified version of the Puma during a time when the Jade Falcons found themselves short on resources after the war with the Wolves. PPCs, Long Toms, Arrow IVs and heavy Gauss rifles. At fifty tons it can mount more than enough weapons to make it a deadly fighter. Different from BattleMechs, BattleArmor are smaller than a ‘Mech's foot, yet they can pack quite a punch. It is well armored for a light ‘Mech. Pirates. It was created successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. All medium 'Mechs are both fast, and deadly. The Awesome’s default weaponry in the actual BattleTech canon is three PPCs and a small laser. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech. The ‘Mech original armaments included pair of 15-tube Long Range Missile launchers and 4 medium lasers. The least optimized mechs by era ... "Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!" BattleTechâs latest update adds 10 new âMechs, including the all-new Bull Shark. I think his work does an amazing job at retranslating the 80's and 90's art that at least has some visual consistency. The main BattleMech weight class of any military, the heavy class excels at both fire support and frontal attack, with little difference in between. This design, created by the Free Worlds League, was to be answer to Terran Hegemony's Archer. *Note* The Black Hawk is the Inner Sphere version of the Nova. They were never designed to take the abuse elemental armor is, their primary role is reconnaissance. All in all it's a great supplement, that honestly has been long missing in the product line. Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans because it is not an OmniMech, and because of this it is not called the "Timber Wolf Mark II". Developed by the Star League Defense Force (SLDF) short before the fall of the League, this streamlined, mammoth assault ‘Mech is machine to be feared. The Urbanmech is designed exclusively for urban combat. Starters are now randomly picked from defined pools of mechs, with each pool corresponding to a slot in the starting lance. Perfect for commanding a lance of light 'Mechs. Recently newer products have included other distinct time periods by splitting the eras into sub-eras which brings the classification up to nine eras. The amazingly talented Alexander Iglesias aka Flying Debris did a visual re-imagination of the original mech designs. The Ostscout is the best scout ‘Mech in the Inner Sphere - at the expense of everything else. In addition to those, four more distinct non-canon ones can be identified:[1], Your BattleTech News Roundup For November 2020. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Did You Know? The Vulture has an infamously large amount of remakes due to the popularity of the base model. This ‘Mech is a rarely-seen machine during the Succession Wars era. Jump jets: Allow for jumping the mech across the battlefield Cockpits: All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. Now with VTOLS! Developed by the Clans and the basis for all other BattleArmor. One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. Look for them at your local game store! However, their 'Mechs tend to be survivors, easy to maintain and repair. Included in this book included profiles written up on BattleMechs using Technology levels ⦠Finally, unlike traditional TT, this game follows hardpoint system which was invented during MW4 era. Each of the 25 battlemechs can be heavily customized in the mech bay. Description [edit | edit source]. The vibro-katana is the most feared of these weapons capable of severing limbs off of fully armored elementals. And do puzzles. Catalyst Game Labs, the current owners of BattleTech, have divided history into six eras. A lot of people think of MechWarrior Online when they think BattleTech nowadays. On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. An earlier, more complete refit by House Marik replaced the engine with an XL variant to increase its speed, altered the PPCs to ER versions, and added additional support weaponry. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. The Hollander is the smallest mech, at 35 tons, to mount a Gauss Rifle. Early solar system restricted spaceflight. Its weapons are a light pulse laser and an extremely powerful mortar. Designed by Lieutenant Foster using data from the Ragnarok data core, it has a powerful claw capable of slashing a ‘Mech's armor off and neurohacking. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. This page was last edited on 3 December 2020, at 22:49. Your favorite âMechs and characters are featured in other great BattleTech products. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. The products they released are grouped in this manner. Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor. The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. One of the most popular recon 'Mechs of the Succession Wars, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat. For example, looking at the Capellan's 3028 random unit tables, MLN-1A Merlins only make up 0.4% of the "average force". On February 5, 2439, the Mackie obliterated all opposition during its first combat trial, ushering in a new era of warfare. However, there are some light 'Mechs that can do fire support, frontal attack and command roles. The Jade Falcons have infused their latest Clan technology (Hyper-Assault Gauss rifle or HAG) into this machine with other innovations, creating the "C" variant to help bolster its garrison forces in their Occupational Zone. My goal was to be as faithful as possible to the originals to deliver something recognizable and iconic, yet still come up with something original. In video games such as Mechwarrior 4, the ‘Mech is treated as OmniMech, trading weapons equipment at will. 'Mech advancement in the Inner Sphere crested during the reign of the Star League, but slowly degraded duri⦠The Thor heavy OmniMech came with Clan ER PPC, Clan LRM10, and a Clan Ultra Autocannon. It is known for its claws, three or five, on each hand. A signature and storied BattleMech of the BattleTech Universe. Mech (and weapons) by era I'm quite new to Battletech lore in general, is there a list of mechs by Era? ... era weapons to the game, in various tiers. An old design, the Longbow is primarily a fire-support BattleMech. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. Known for its high quality regimental command computer interface, the Cyclops belies its name, giving commanders unmatched control over the deployment of their forces. It was the preferred ‘Mech of Prince Ian Victor Steiner-Davion prior to receiving his Daishi Prometheus. Download From Nexus Mods. It also sports a shoulder-mounted ballistic rack that can carry a Gauss rifle or Long Tom Artillery in place of the LBX class 20 autocannon placed there by default. Its versatility as an OmniMech allows it to become a powerful ‘Mech suited for fighting in any situation. This rebuild replaces the underused LRM rack with another arm and also upgrades its electronic capabilities. The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility. What they lack in speed they make up for in strong armour and weaponry. The, The start of the Succession Wars, when the, After years of war, many of the advances of the Star League had disappeared, becoming. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. A bit of research went into that one, you wouldn't believe how many Star League era mechs went extinct and came back after the Clan Invasion. Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. Higher speed mechs can position far better than slower mechs, allowing those mechs to flank the targets. The original Thanatos came with extended-range large laser, two extended-range medium lasers, one medium pulse laser, and a 20-tube medium Range Missile launcher. While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to the Inner Sphere making it an invaluable scout. The Wasp, like the Stinger, is capable of transforming into an aerospace fighter. The Wyvern's low speed hampers it in any other terrain, however. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. That was akward. The standard light ‘Mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding ‘Mech. Catalyst Game Labs, the current owners of BattleTech, have divided history into ⦠The BattleMechâKing of the Battlefieldâwas born. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Clan Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite. Draw, Chummer! Ballistic weapons Energy weapons Missile weapons Antipersonnel weapons Heat sinks: Disperse heat accumulated by the mech. A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. A fast medium ‘Mech with its origins in the Draconis Combine, this ‘Mech excels in guerrilla tactics. A very versatile ‘Mech which supports a decent amount of armor, jump jet support, good speed, and good range of weapons. Significant development and refinement of the technology followed through subsequent centuries. Absent from the Inner Sphere for centuries, they returned in 3049 fielding 'Mechs of considerable sophistication and power. A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle. Here are the mechs that were originally announced for the game: Light mechs mentioned: Bandit Kingdoms. A humanoid-shaped machine with long barrels in place of arms. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to survive the fall of the Star League. The Locust is one of the most popular scout 'Mechs in the Inner Sphere, as well as one of the most numerous 'Mechs ever produced. Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. Level 1 was the original tech base used when Battletech started (the setting was 3025). The mechs seen in the ⦠The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs canon). Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG âMech and MechWarrior management with modern turn-based tactics. It is worth noting the Atlas was the first ‘Mech to field a Class 20 autocannon and was designed to the specifications of Aleksandr Kerensky, the progenitor of the Clans prior to the Exodus. Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. A remake of the original light ‘Mech, it carries more armor and support weaponry than the original while chiefly performing the same function. Xotl has an unofficial expanded random unit list for early era's on the main forums here. When the ‘Mech first arrived in the Inner Sphere, it was named by Victor Steiner-Davion during his last stand at Trellwan for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). 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