Mercer Safehouse Objective : Secure a settlement and access the workshop, create defense. Hangman's Alley becomes available as a settlement to the player character after clearing out the raiders. This will require you to build defenses around Sunshine Tidings Co-op. FYI the caretaker showing up at Abernathy when Mercer Safehouse is outpost Zimonja is a bug in the game, it happens without this mod as well (too bad as zimonja seems like a good location for the safehouse, out of the way, decent pre-built structure and it has a radio tower) Then they break in and its all too late to fight them off. Just in case the problem was I already activated the workbench their. Build defenses at {name of location} Two Machinegun Turrets will be enough. I am at this part in my post. Place traps which have different status effects to stun, poison or damage the walking dead. In the fomod I chose starlight drive in right in near drumlin diner, I cleared it out previously and have 2 robots pacing around with a couple dumped defences, and just recently getting the quest went there, using build bode picked up a defence and plonked it down quest forward to report back , tho I was sure I spose to see caretaker who didnt show maybe after ! I handed in the Butcher's Bill quest to Carrington, saved, installed this mod and spoke to PAM and she wanted me to clear out Outpost Zimonja while I chose Spectacle Island as setting in the mod. Report back to PAM. Unlock new defenses by completing levels and use duplicates to upgrade them. Notes???? This quest can be started after completing the Mercer Safehouse quest. there isnt really anything except an office and catwalk for a second floor so youll need to build one unfortunately but there are plenty of windows to escape from. Just press and hold the touch pad to bring up the build menu, then choose defense tab. Mercer safehouse workbench bugged? The reason why I didn't mention the first thing was because I honestly didn't even know it would happen. While this is happening i cant attack them. 0. Tried multiple times but the specified location still won't be chosen and I'm always forced to go to Murkwater. With the safehouse now in Railroad hands, the place now has a caretaker. Upon arrival at the RailRoad HQ Drummer Boy ran up to me as usual and told me PAM wanted to talk to me. Just don't use Zimonja the Caretaker goes to abernathy if mercer is at zimonja. or if that mod is made allready someone point me in that derection...time to make covanent pay! All rights reserved. i went to spectacle island, cleared out the enemies, built the 100% defense, and when i went to report back to pam to complete quest, she wont comeplete it at all or start any kind of conversation, is anyone else having trouble with turning in this quest too? This mod only makes a single, very simple change by removing all but one settlement from the leveledlist that the game chooses from. Used in medical dressings or in ointment form, silver can be an extremely useful first defense in stopping MRSA before it develops into a systemic infection. It's such a straightforward fix, but adds so much. I guess that means it's treated as the only remaining unsettled settlement when P.A.M. talks about it, so you get the settlement-specific dialogue. ... which is probably a safer way to prevent bugs. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The quest says I havent built it, even though I have. Build Defend the safehouses by building defensive structures. Post Comment. Submit Submit Close. This safehouse can not be attacked until a the faction falls below a certain threshold of zone ownership.-Example: Faction A owns 6 rackets in Zone A. Anybody who was trying to use Outpost Zimonja and having it fail to install, I just uploaded a fixed version. Register! 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes With the ever increasingly likely chance of being discovered, the Railroad needs a new safehouse to increase its ability to process escaped synths. 1 Quick walkthrough 2 Detailed walkthrough 2.1 Possible settlements 3 Quest stages 4 Notes 5 Gallery To start this quest, talk to P.A.M. inside the Railroad Headquarters anytime after completing the mission Boston After Dark. Copyright © 2021 Robin Scott. If you’re trying to defend a homestead or bug out location with a small group, you need to improve your odds by what are called force multipliers.. One of the best ways to fight like a larger group is to prepare your battlespace.. My Army buddy Mikey and I were tossing around ideas about tactical advantage in a SHTF scenario and as usual, he had some great points. 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